#+TITLE: Keep Your Hands Out of the Bag

* Dramatis Personae

** Government

*** TODO Sheriff Smithereens

A heavy plate armoured, masked law enforcement official of unknown
background, presumably male.

** Nightshade Guild

*** TODO Big Cheese

** Daifin Guild

*** TODO Big Mac

* Abstract

This high fantasy campaign, an extra-universe spin-off of [[file:it-is-never-aliens.org][It's Never
Aliens]] starts in a town after the birth of Sleipnir, the return of
Sif's hair, and the return of Idunn's apples. The group has already
met, have an established wagon outside of town near a friendly
farmer. The heroes will encounter a series of MacGuffins, each with a
different magical property.

* Chapter 1

** Intro
Cold opening for the PCs with random battles and a bounty.

** Session 0
The PCs skirmish outside of town with some small trolls/goblins.

** Session 1
Attempt to capture Big Mac.

** Session 2
Capture

** Session 3
SA gives back manicles.
300 for the person.
300 for the bag.

* Chapter 2

** Intro
Sheriff Smithereens offers a job to the PCs to investigate a
shipwreck.

** Hospital
Went to hospital. Meet with the deputy on guard Onguard The Gaard.

Captain Tony is dead. First Mate Plato and one of the passengers are
missing.

- How do the survivors look? :: All unconcious. Blood spots on
     bandages, burns on the bodies.
- How does it smell? :: smells bad and like rubbing alcohol
- Detect magic? :: DC 15 todo

*** Visit a doctor if anyone put their hand in the bag.

Doctor wants nail clippings. They continue to glow after clipped.

*** Visit the morgue

- Inspect the body :: DC 15 Has a slight shimmer kind of like if
     someone had stuck their foot in "the bag" and it had worn off.
- Inspect the clothes :: DC 10 Find the sand in the boots.

** TODO Shipwreck

/maps to chapter 3/

"I didn't touch anything with my hand, but that guy put his foot in something."

- Detect Magic :: DC 10 magic on the ship, DC 15 lowest deck near the
                  blast area.

Main deck is in a mess.

There's a hole above.

